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Posts tagged “frame-lifecycle” (1)

Double Buffering and Frame LifecycleMar 21 8.4K

Two buffers. Swap every frame. Clear, render, replay, diff, emit, swap. The complete lifecycle of a single frame, from event trigger to terminal update, in ~230 microseconds.

--c++23 --double-buffering --frame-lifecycle --synchronized-output --event-driven --claude-code